Personal project developped for the end of the training.
The goal is to convey a maximum of your minions alive to the end of the path.

Still need a lot of work, starting with some tutorials and tooltips... :
use the planning planel on the left to reorganise spawn order.
Mob color defines its resistance : Pink mob take less damage against pink tower, but more against others.
Gray Mobs have no resistance, but no weakness.
Mobs with a shield are tankier.
Mobs with a stone on their head are clickable and will block the path.
You can select a mob to see its path.
You can select a tower to see its range. press 'escape' to unselect.


Saved data can be reset in the Settings menu.

Camera movements : Z, Q, S, D
Camera rotation : A, E

Unity and development skills involved :

  • State machines
  • AI
  • Unity Events
  • Delegates
  • Event triggers
  • camera movements
  • Save system
  • UI
  • Scriptable Objects


Development log

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